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Post by squidbush on Dec 3, 2012 14:48:03 GMT 10
I have the newest version of Chrome. I'm betting it's the newest version that's the problem. (not that that surprises me much. lol)
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Post by Ozzatron on Dec 4, 2012 21:57:23 GMT 10
What IS with the sticky keys, anyway? Is it Firefox or Flash?
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Uzguz
Charlie Rank
Posts: 29
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Post by Uzguz on Dec 9, 2012 23:13:03 GMT 10
I've been playing 0.5.1 on Firefox 17 64-bit for Ubuntu for several days now and haven't encountered the sticky key problem there, but I do encounter it in Firefox for Windows. Perhaps it's specifically the Windows version of the Firefox Flash plugin?
As for the bug's effects, I'm not sure if this has already been mentioned, but I've noticed that the duration of the sticky key effect is specifically until any other input event occurs - a key press, a mouse movement, and so on. Also, I'm less certain about this one, but it doesn't seem to happen if I just tap the key; I have to hold it for a short time, and I'm wondering if that time is specifically the delay before key repeat kicks in.
Edit: I should specifically avoid overusing the word "specifically".
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Post by Ozzatron on Dec 10, 2012 21:34:43 GMT 10
;D Yeah, Firefox for Windows. Over here, it doesn't matter how quickly I tap my keys, they just decide "fk it" and stick until the next input event. And it really pisses me off. Maybe Flash is forgetting the "release key" events or something? I don't know Flash...
It's really strange how this only seems to happen in Jameson. I can play all sorts of other key-intensive flash games without a problem, but Jameson just decides it's gonna be sticky as all Elmer's hell.
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Post by regolithe on Feb 23, 2013 8:13:00 GMT 10
I have a bug. Pretty frustrating one. I am using Chrome on a mackbook pro with ios 10.7.5. I was appraching an outpost with the boss ship at a golf level, I don't recall which station it was. When i approached the station, the boss ship was inside the station. shortly after i got within shooting range with foxtrot sniper lasers, the whole thing just froze. I lost my ship that I'd been working on for about three hours. I wish i had more info, but i was really new to the game at the time, and i didn't even know what to write down. if it happens again, i'll gather specifics. ~D
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Post by Ozzatron on Feb 24, 2013 2:53:37 GMT 10
Same bug as all the other people: guardians stuck inside stations causing freezing.
Really weird too, because I've seen tons of trapped guardians and Jameson has never once crashed for me (well, except when I was fudging with my save file in a hex editor out of boredom).
::edit:: Scratch that, I just experienced trapped guardian lag for the first time ever. Jameson still didn't crash, but I did hang for a good two minutes or so.
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Post by squidbush on Mar 20, 2013 16:51:44 GMT 10
Hi, obviously firstly I have to say what an awesome game this is. I've been playing for quite while but only started playing Jameson recently and am having save problems. If I dock, shut down my browswer then restart my browser everything is fine but several times now I have come back to Jameson after shtting down my PC completely and found myself back at the start. I'm wondering if its an IP address problem as I frequently cahnge my IP address either at home or whenever I log on to my computer at work. Any suggestions? I had this same problem. I docked, shut down my browser and rebooted later. When I came back, I was back at the start. The painful part being I had managed to gather enough cylinders for a bit over 200 oxygen. *sigh* I have rebooted one time since then and the problem didn't repeat, so I still don't know if rebooting even was the problem. Also, after nearly three months of everything working quite well after a Windows 7 upgrade from Vista, Chrome is once again (out of seemingly nowhere) not letting me zoom the view with my mouse wheel.
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Post by congdo on Jun 5, 2013 8:48:39 GMT 10
BUG: Freeze while flying around --> Turn on menu and can't exit from menu --> Reload the browser and can't go back into the ship. --> I can't play the game anymore...
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Post by pmingkr on Sept 25, 2013 23:55:27 GMT 10
Position - (NaN,NaN) !! I need emergency escape! Screen shot - pming.kr/file/nan.pngI'm not good at English
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Post by pgfish on Oct 29, 2013 21:58:20 GMT 10
I hope this wasn't reported before, but JIC: Weird bug with bubble shields and logins. Take a bubble shield and attach it to the rear of the command module. Then build the rest of your ship connected behind that shield. Quit, then load the game page again. For some reason, everything behind the shield will spontaneously eject/disconnect, like the shield bubble pushed it off. Near as I can tell, this only happens on the rear of the module.
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zurin
Alpha Rank
Posts: 1
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Post by zurin on Dec 19, 2013 22:49:10 GMT 10
I'm unable to launch after starting the game. After contacting dck.moranport.gov I try to launch, but nothing happens.
Solved. local space for flash Player was set to 0
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Post by auburnattack21 on Jan 27, 2014 10:32:06 GMT 10
Ah, it seems we aren't the only Charon that had our visuals knocked out by guardian transmission blockers. Heading into the unknown station (which turns out to be of Juliet-class) with five Juliet lasers, freshly purchased from the factory at Viking's Rest, my entire control team experienced a huge drop in visual clarity heading into the vicinity of the guardian. As soon as it began sending out its transmission blockers, we nearly lost all visual feed. It came back momentarily and was then permanently locked. We tried for the next ten minutes attempting to restore the feed with no success, even when the TELNET was still working perfectly. After accessing the menu interface, we were unable to restore the main feed, which leads us to believe that the ship was destroyed shortly after.
So, in short, today was a disaster. My control team is currently on leave so we're not going to be registering for another Charon until later tonight. Rest peacefully, Ms. White.
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Post by Foohman on Jan 28, 2014 5:35:11 GMT 10
Captain Auburn,
Exactly the same happened nearly a month ago with my Juliet-tier Dreadnought. I miss that ship.
Suffice to say, there's no going back once you experience a crash like that, my advice is to be deadly careful when entering zones heavy with traffic, slowly advance and if you notice any visual stuttering, attempt to back off and either wait for a period of time or leave the station to its fate.
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Post by auburnattack21 on Jan 28, 2014 6:21:56 GMT 10
I understand. My primary concern, however, is does a guardian stay stuck, or can you keep re-entering its blocker range until it becomes unstuck?
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Post by Foohman on Jan 28, 2014 23:32:35 GMT 10
I can't really say, but what I've done in the past is retreat when I start to freeze, then slowly re-enter that area. That SEEMS to work.
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Post by auburnattack21 on Jan 29, 2014 5:59:33 GMT 10
In actuality, this seems to be a problem only with Juliet-class guardians. This leads me to believe that the strength of the signal depends on the size of the guardian. I encountered a Golf-class that was stuck in a few girders and handled it no problem. Next time I'm up near Jiuquan I'll try your strategy. (Assuming the guardian doesn't kill me - I think it had Prismatics ) UPDATE: Nevermind; the guardian was unstuck this time and we completely destroyed the resistance in that part of the sector. Now we found a beacon and the guardian WAS stuck in something, but not to the point where it was much of a hassle. I had to go all the way to the other side of the station to destroy the command module though
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Post by Foohman on Jan 29, 2014 20:18:29 GMT 10
There you are then, I haven't played Jameson 0.5 in quite a while so I couldn't remember what happened, but I've lost two ships to exactly that fault, and my most recent ship to the game freezing
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Post by frankhorrigan on Jun 3, 2014 14:00:16 GMT 10
I've had a bit of an issue with release #6 of Dawn Star. I was playing around near the starting area, building my ship at Owen's with a bunch of Photon Lances. I bumped into an asteroid sideways, attempting to start clearing a path to the first NAV station, and after sitting there for a moment, the Photon Lance exploded. Noticing this, I tried to back my ship away from the asteroid, and found I could only move along the x-y axis using WS and EQ. Attempting to turn the ship using A and D resulted in the boosters firing, but no movement. After that, I noticed the camera drifting away from where my ship was visually represented, as if the command module were moving in that direction, which it was not. Realizing the game must think that my ship is in a different position than it's represented at, I attempted to use the mouse to disconnect a module, hoping that that would sync everything up again. Hovering over the visual representations of the module I was trying to select did nothing, so I moved my mouse over to where the camera was centered, and a module on the ship lit up. I tore it off, and it sent the camera (not the visual representation of the ship) FLYING across the galaxy. I released the part, and the camera just kept hauling away. I'm now 34km from the nearest SOS with 24/30L of oxygen, and moving at roughly 1km/s. Activating the menu at any point didn't jar the thing back to life. At this point I'm just wondering how far I'll get before I run out of O2, and what will happen then. imgur.com/61eJOWQEDIT: It seems leaving the game and coming back has resolved the issue of my phantom ship, but now I'm in the middle of nowhere.
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Post by Ozzatron on Jun 3, 2014 14:05:56 GMT 10
Holy sht, that's amazing. From what I understand, you clipped into an asteroid and then achieved warp speed, flying out of the sector in seconds. Shouldn't the linear damping on your velocity slow you down relatively soon? Either way, there's no way you're getting anywhere before you die.
Given that there's absolutely nothing out there, I guess you just gotta wait it out until you asphyxiate or delete your save file.
I need to look into this... Are you sure it was the Photon Lances that did it?
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Post by frankhorrigan on Jun 3, 2014 14:14:53 GMT 10
Photon Lances were the only thing that were in contact with the asteroid. And yeah, I went out at warp speed, and it looked like it wasn't slowing down. Granted, I didn't have a real reference point once I was away from everything, given that I had no ship to speak of. Just the increasing distance of the SOS. Like I said, I refreshed and wound up with a ship again. After I got back into the game, a new SOS popped up about 9km away, so I tore off the ass-end of it leaving me with a potent booster pack. I was in wayyyy far-out Juliet space and ran out of O2 as I got closer to the other, new SOS. It was weird, man.
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