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Post by banjaloupe on May 31, 2011 2:54:44 GMT 10
Thought it might be nice to have a concentrated place for these.
Here's one that I had: I added some parts to my ship, docked, then fought a bit and lost some of the parts. My plan was to sell the remaining parts and suffocate myself, so that I'd launch in the undamaged ship and get the lost parts back. So, I sold the parts at the Atlantis scrapyard, and then killed myself. I VMEDS'd over to the dock and launched my ship, but instead of launching like normal, it brought me to the normal overhead view while I was still physically connected to the dock (this is the actual bug, I think). I tried moving and my engines would engage, but I couldn't physically move. I reconnected to the dock and it told me I wasn't docked, so I docked/launched and it fixed the issue (I disconnected from the dock and launched correctly).
Am I thinking of the dock correctly? (as a place that stores configurations of ships?) Is using the scrapyard in the way I did what caused the problem? (even if it didn't, that might be an area we could exploit if it were possible to keep relaunching, selling, relaunching, etc)
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Post by jayce on May 31, 2011 4:40:37 GMT 10
As I understand it, the dock is more of a save point for when you exit the world (browser). I don't think you can use it to respawn the same ship when you die; I could be wrong though =D
I'll just add my bug from another thread :
If you're holding down a key (easy to see with Movement/fire) and you press a VMEDS button, the game will think your key held down until you press it again. Only a minor niggle as it's easy to reset the key.
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Post by banjaloupe on May 31, 2011 7:35:51 GMT 10
That would be too bad if docks only save position but not ship arrangement, since that seems like it would make it very difficult to play across multiple sessions. Although, it may also make things too easy since it would probably be much simpler/less dangerous to build up your ship.
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Post by jayce on May 31, 2011 8:53:22 GMT 10
Sorry, I didn't explain myself very well. As far as I can see, it saves ship position and arrangement across sessions, but if you die, you can't respawn your ship with all it's parts, is what I think the deal is =D
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Post by Farbs on May 31, 2011 9:47:39 GMT 10
jayce is correct. Docking stations are how you save your ship between play sessions.
Thanks for the bug reports so far. Keep 'em coming!
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Post by kingoftaurus on May 31, 2011 10:38:02 GMT 10
Major bug!!!!!
I was playing for about 4 hours. Got to DELTA level, when the game reloaded by itself and I lost everything!!!!!!!!!!!!!!!!!!
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Post by Farbs on May 31, 2011 10:42:54 GMT 10
! That is a major bug. Sorry kingoftaurus. There's nothing in html or javascript that should cause this to happen Can you let me know what browser and OS you were using?
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Post by kingoftaurus on May 31, 2011 12:25:36 GMT 10
Chrome. windows 7 64 bit
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Post by Farbs on May 31, 2011 17:56:00 GMT 10
Ta. I've only heard one other report of this, again on Chrome. Apparently (?) it sometimes refreshes all browser tabs running flash, due to flash misbehaving on one of the tabs. If we can find a reliable way to reproduce the problem, and if it was a CJ crash and not a crash in another tab I might have a chance of fixing it.
The other chrome user who mentioned this has only seen it once, after what I'd estimate to be ~20 hours of play. It's not frequent, but it's certainly frequent enough to be really, really annoying.
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Post by Vaconcovat on May 31, 2011 19:29:57 GMT 10
My save didn't work. I docked and everything... But now i'm reset. I lost my 30 crd and laser D:
EDIT Ah, and another one. When a guardian is destroyed, so are all its modules. I had selected his command module, to watch his health. When he was destroyed (Yay!), the little "module menu" was stuck on-screen until i selected another module.
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Post by smithy on Jun 1, 2011 2:24:23 GMT 10
jayce is correct. Docking stations are how you save your ship between play sessions. Thanks for the bug reports so far. Keep 'em coming! Okay, here's one. I unlocked all of the tranquility.cosmodrome stations, built up a nice little alpha/bravo mixed ship, went back to the atlantis.gov dock, docked, and quit. I came back, and my ship was gone (started with just a command module). But all of the tranquility stations were still unlocked. I'm hesitant to spend that much time fighting the oxygen deficit wars to build up a tiny little ship if it won't save! (It's super awesome, though - I'm sure you'll fix the bugs and balance it out!)
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Post by Farbs on Jun 1, 2011 9:04:08 GMT 10
Arg - having a ship not save must be super annoying. Sorry V & S. Thanks for reporting it though.
The interface to this is a little vague - Can you verify that after connecting to the dock you selected <F2> DOCK, that the game paused briefly, and that it then made a beeping sound and the sound of a module being attached? I don't think it's obvious that you need to do this, which might have caused the problem.
V - I'll look at the guardian ghost selection problem now. Ta.
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Post by dalaranj on Jun 1, 2011 12:26:45 GMT 10
It seems that, if you are holding down a thrust key when you enter VMEDS and then exit VMEDS without the key depressed, your' ship will continue to thrust indefinitely in the direction you had been pressing until you press the same thrust key again.
Edit:
Here's another lesser bug. When you hold a ship part close enough to your' ship that the tractor engages and then pull it away and let go of it, it maintains its angular momentum.
Actually, that bug is sort of fun. (but distracting)
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Post by Farbs on Jun 1, 2011 13:28:51 GMT 10
Yep, should have that fixed in v0.2, out in a few days. Thanks for reporting it!
Heheh. Yeah, that's why I left it in ;D
I let debris spin indefinitely in Jameson to give it a spacey feel, but I still apply some translational friction. I tried having no translational friction on debris, but each time you defeated an enemy their parts exploded off into oblivion. Looked cool, played very badly.
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Post by kingoftaurus on Jun 1, 2011 14:30:22 GMT 10
ok so ive had the saving problem too, i saved at the nearest delta station (red) and docked waitied and it said "you are now docked at this station" flew maybe 6 clicks got blown up and started at the atlantis station with nothing. and couldnt go back to what i had. so thats 2 epic ships ive lost but im patient havent lost me yet! another feature that would nearly become necessary is having a factory produce all modules of the specific level... only having one module produced sortof negates the need for a factory to begin with. i had approx 600 credits saved up and the only thing i could find anywhere nearby was a bravo turret. if that bravo turret shop had girders and thrusters too, it would make hunting for scrap more useful tl:dr Saving bug after being killed Please make factories produce more than 1 module type! Including girders, repairers, shields, etc..
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Post by kingoftaurus on Jun 1, 2011 14:41:12 GMT 10
ugh ok another bug... a sad sad story
i had an invincible ship with blurst shields all around and had one very small and inadequate ALPHA ship bump me, and shoot at the same time, and i was instantly blown up?!?!
i had foxtrot ships shooting at me and i was fine, and i avoided all spilke ships, and some alpha ship comes along and shoots my heart thru my blurst?
i remember blowing up a ship that way too.. point blank shot right thru the girder and into the heart.
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Post by Farbs on Jun 1, 2011 14:57:51 GMT 10
Oh! Your ship is only saved while you are docked. If you launch back into space then your ship is vulnerable again. It's like most roguelikes - if you die, you die. No backsies. The docks are there so you can save your ship between sessions (ie shut down the browser safely). The shoot-through-a-girder thing is a known physics bug that's been in since Forever, but unfortunately I'm not sure that there's any easy fix for it. Nice work getting up to Foxtrot though. Have you saved a Juliet station yet?
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Post by kingoftaurus on Jun 1, 2011 18:47:03 GMT 10
i was heading to a juilet with my blurstie shield ship which i had thought was invulnerable lol.
im workin on it now.. but its hard (but you wanted it hard right?)
at least i know saving works that way now.
(easy fix possibly making heart invulnerable while surrounded by fixings on all 8 points of contact?)
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Post by smithy on Jun 2, 2011 3:24:59 GMT 10
i was heading to a juilet with my blurstie shield ship which i had thought was invulnerable lol. ... (easy fix possibly making heart invulnerable while surrounded by fixings on all 8 points of contact?) To expand the concept even further, you can internally flag *any* structure whose direct contact points and 4 diagonals are all occupied as invulnerable. For bonus points, it should be easy for code to figure out which direction a particular weapon is approaching the ship from (math is fun!). If the weapon is coming from the bottom left, then any structure that has its left, bottom, and bottom-left contact points occupied can be invulnerable.
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Post by Arachne on Jun 2, 2011 4:22:11 GMT 10
The bug with Chrome automatically refreshing happened to me too, fortunately not at a crucial time. Another bug happened a little while ago. I was just about to kill a guardian when the screen froze and the hud vanished. Chrome said it was unresponsive, but I told it not to kill the flash plugin. After that, I could use the menus to telnet and stuff, but if I tried to close VMEDS nothing happened except the sound of the menu closing. I'm not quite sure which guardian it was. I was going to get a screenshot of the map when I accidentally refreshed the window, but it was somewhere around woomeras.rest around one of the stations just below the Echo oxygen node, I think. Edit: It was the factory to the left of the nav station at woomeras.rest. Here's a screenie: Flash 10.3.181.14 Chrome 11.0.696.71 Windows XP SP3
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