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Post by 10tativ on Aug 19, 2011 3:13:53 GMT 10
How big is the ship size limit in any of the games?
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Post by korvash on Aug 30, 2011 8:54:38 GMT 10
I don't think that there is one. Unless you account screen size, because you couldn't add pieces off the screen.
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Post by Farbs on Aug 30, 2011 12:33:40 GMT 10
I haven't explicitly coded a maximum ship size, but like all freeform games things will start to unhinge and glitch out if you push it too far.
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Post by 10tativ on Aug 30, 2011 16:06:16 GMT 10
Oooo, interesting. That would be a nice challenge, to find out exactly how far you can go before something bad happens.
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Post by Captain Michaela Nul'dolaer on Sept 1, 2014 12:22:19 GMT 10
Oh yeah. I'm going to do this when I have time.
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Post by Captain Michaela Nul'dolaer on Oct 19, 2014 11:02:13 GMT 10
I did it. Forever crashes when too many Kilo/Juliett prismatics and girders are added. The framerate will go to a dead crawl, the speech will become slower, and then the game gave out. I didn't get a screenshot
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Deleted
Deleted Member
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Post by Deleted on Oct 21, 2014 10:45:31 GMT 10
I did it. Forever crashes when too many Kilo/Juliett prismatics and girders are added. The framerate will go to a dead crawl, the speech will become slower, and then the game gave out. I didn't get a screenshot What's weird is that it can crash the browser, but it's rare. What if you could have a field boost proportional to your ship size? That would be cool, but isk how it would be done.
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Post by Captain Michaela Nul'dolaer on Oct 25, 2014 6:46:52 GMT 10
I did it. Forever crashes when too many Kilo/Juliett prismatics and girders are added. The framerate will go to a dead crawl, the speech will become slower, and then the game gave out. I didn't get a screenshot What's weird is that it can crash the browser, but it's rare. What if you could have a field boost proportional to your ship size? That would be cool, but isk how it would be done. I thought that in TDS Build 9 that would be done... I'll have to ask Farbs that.
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