Post by Farbs on Jun 18, 2011 13:18:56 GMT 10
Alpha 0.3 is out, and this time there are two new worlds to explore.
Enjoy!
Enjoy!
<CAPTAIN JAMESON ALPHA BUILD 0.3>
<BONUS SECTOR! 0.3.inferno>
Ever wish you could set a module aside for later? Maybe that shiny prismatic
laser doesn't quite fit your build, or maybe you'd like to keep it as insurance
against catastrophe. Either way, the new warehouse stations should make life a
little easier. You'll even find one in the starting zone, which should make the
early game less brutal.
It's not all puppysnaps and rosepickles however - 0.3 also brings in hot rocks
which cause massive damage on impact, and for extra fun I've created a bonus map
which is absolutely brimming with them. Stay sharp out there!
0.3 also contains a swag of minor tweaks and bugfixes. Here's the full list:
* New gameworlds! One original recipe and one hardcore jalapeno
* Warehouse stations, which hold 3-5 modules
* Hot rocks. DO NOT TOUCH!
* Pilot and station admin names
* Made settlement names more relevant and diverse
* All nav layers on by default
* Slower death fadeout
* Directional explosions
* Fixed bubbleshield upgrade bug
* Fixed station group level bleeding bug
* Fixed pilot reset on reload bug
* Made guardian spawning less crashy
* A SECRET THING