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Post by Farbs on Oct 19, 2011 9:16:24 GMT 10
Thanks for the bug report.
That's very strange! I'm looking into it now.
EDIT: Oh damn. Yeah, this is a result of my changes from last night to tone down the guardian effect. I can fix it, but I recommend not playing the game 'till I do as it may clear your savegame. Sorry folks. I'll try to remember not to update the game at 3am anymore.
EDIT: Should be fixed, and the fix should be live. Please lemme know if you find any more bugs.
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Post by jayce on Oct 20, 2011 7:07:38 GMT 10
Not sure if this is a known one, or me being daft and missing intended behaviour.
First time I came across the three Hotel Level stations on the 0.5 Minor map at about +78Y ~-76x (NHFHOH), the Nav station was already enabled/free from guardian, I rescued the Oxy station and the Nav station obtained an atmosphere. I hadn't rescued the factory in the middle, so the blobs were disconnected.
Ta.
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Post by Farbs on Oct 20, 2011 8:40:27 GMT 10
Cheers. The blobs don't need to be connected, but maybe they should? I'm not sure. Thoughts anyone?
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Post by Vaconcovat on Oct 20, 2011 16:52:58 GMT 10
Oh yeah, I saw this as well. I think there should be something stronger defining when stations are 'linked'. Maybe when the oxy station is enabled, the grid line connecting the stations pulses with the relevant level colour? That way it appears that the oxy station is supplying to all the other stations, no that the atmosphere is consuming them.
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Post by jayce on Oct 21, 2011 5:55:01 GMT 10
Aaah I see, I didn't realise that rescuing an Oxy station gave an atmosphere to all connected liberated stations, even if not adjacent; I usually free an Oxy station and work outwards so I probably just didn't pay enough attention =D
I agree with Vaconcovat, I don't think the blobs need to be connected but some kind of additional visual cue to suggest the Oxy station is supplying other stations might be nice. For some reason I had just assumed the atmosphere expanded around captured stations, getting power from each one that came online; the Oxy station supplying all the other stations is more logical I think =D (I like the pulsing grid line idea).
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Post by bostonboy2021 on Oct 21, 2011 15:50:52 GMT 10
Not sure if its a bug or not, but the info buoy that comes when you haven't been moving for a while, like when remodeling, no longer goes away or says "message delivered" after u click him and fire your thrusters. he just slowly moves toward you... scaring the crap out of me making me think its going to eat me
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Post by s0lidb0b on Oct 23, 2011 11:38:26 GMT 10
Just tried to load the game I was playing yesterday and I can not undock from Vikingport .
VMEDS works fine, can navigate through the menus, when I press F2 to launch the button highlights but nothing happens!
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Post by Farbs on Oct 23, 2011 12:42:23 GMT 10
Just tried to load the game I was playing yesterday and I can not undock from Vikingport . VMEDS works fine, can navigate through the menus, when I press F2 to launch the button highlights but nothing happens! Oh no! Do you recall what modules you had attached to your ship? Would you be able to send me your save files? Their location depends on your operating system, as described here. They should be in a subfolder marked farbsfarbsfarbs.appspot.com, then in another subfolder marked CFJ.0.5.swf. I just need the file captain-jameson-savegame.sol. If you then delete this file you will be able to play again, but unfortunately you will lose your progress. I'm sorry about that.
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Post by Farbs on Oct 23, 2011 12:43:47 GMT 10
he just slowly moves toward you... scaring the crap out of me making me think its going to eat me That sounds like a bug that sounds like a feature! I keep forgetting that this info buoy is still around. I probably broke its behaviour when I coded up the new one. Sry.
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Post by s0lidb0b on Oct 24, 2011 21:02:23 GMT 10
Just tried to load the game I was playing yesterday and I can not undock from Vikingport . VMEDS works fine, can navigate through the menus, when I press F2 to launch the button highlights but nothing happens! Oh no! Do you recall what modules you had attached to your ship? Would you be able to send me your save files? Their location depends on your operating system, as described here. They should be in a subfolder marked farbsfarbsfarbs.appspot.com, then in another subfolder marked CFJ.0.5.swf. I just need the file captain-jameson-savegame.sol. If you then delete this file you will be able to play again, but unfortunately you will lose your progress. I'm sorry about that. Sorry for taking so long to respond. On a happy note the problem resolved itself when I tried again a few hours later and I was able to continue to play. However! It has happened again now Could it be some sort of validation issue when the file is loaded ie is there any sort of server validation at the point of loading? I'll email you the files.
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Post by Farbs on Oct 24, 2011 22:01:21 GMT 10
That's so weird!
Thanks for sending the files, I'll check 'em out now and see if I can reproduce it.
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Post by Farbs on Oct 24, 2011 23:01:47 GMT 10
The save file seemed okay, though I launched from Mojaveport in a new ship rather than from Vikingport with an existing build. Did you by any chance manage to launch before grabbing the save file? Server validation is done on world creation rather than ship launch, so if you were interacting with VMEDS then you were in the clear. The only thing I can think of that might explain the inconsistent behaviour is something outside the app. Did you have many other browser tabs open? I've had issues with flash running out of audio channels before, and I imagine this could happen if flash apps in other browser tabs were hogging them. EDIT: And you left the Mojaveport warehouse filled with nothing but girders?! Shame on you
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Post by s0lidb0b on Oct 25, 2011 0:17:55 GMT 10
Yes I had a bunch of other tabs open both times... so it could very well be something to do with that, I am pretty sure that the sound was working on both occasions if that is any help. I've just tried again in a different browser and it works now! So all good... if it happens again i'll close some tabs & switch browsers or something. ;D And the grinders... well after I took over VikingPort I'd gotten into the habit of destroying the bad guys and selling their parts... making some sweet cash, not bothering to store anything for later like a good space squirrel should. And everything was going fine until I was tootling along after destroying a 'c' class ship trying to pick up a new part when I accidently grabbed my main forward deck section which was the connection point for all my weapons and a whole bunch of engines... To make a long story short they all came off and in my scrambling to put my ship back together, whilst the enemy was bearing down on me (well really more like buzzing around like drunken Bees), I ran out of O2 and died Quite sad really, but hey such is the life (and death) of a stalwart space entrepreneur! PS: Awesome fun!
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Post by Cpt. GrimResistance on Oct 27, 2011 3:50:46 GMT 10
I had a guardian spawn in the middle of some asteroids. I didn't think to take a screenshot at the time so I drew a handy little diagram to show where it was.
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Post by MrInfernalBadger on Oct 30, 2011 7:03:16 GMT 10
I had a similar problem, except my guardian spawned inside a pop-rock.
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bigg
Bravo Rank
Posts: 13
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Post by bigg on Oct 30, 2011 20:05:23 GMT 10
I had some chronogear on the front of my ship with a bubble shield and some lasers attached to them. My lasers would then damage my shields, but if I attached the bubble shield directly to my command module, they wouldn't.
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Post by bigjohnpalmer on Nov 4, 2011 12:40:50 GMT 10
Seems to be happening a lot, lol
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Post by capnderp on Nov 5, 2011 21:09:37 GMT 10
The uniboosters fire in the wrong direction when steering backwards. The weird thing is that it will steer correctly, but the animation will display the wrong thrusters firing
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Post by 10tativ on Nov 8, 2011 2:28:01 GMT 10
Are you sure you're not just looking at the wrong side of the ship?
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Post by capnderp on Nov 8, 2011 4:23:22 GMT 10
Are you sure you're not just looking at the wrong side of the ship? Positive
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