|
Post by Farbs on Jun 3, 2014 19:34:27 GMT 10
Wow, that's awesome! It definitely sounds like a physics glitch, yeah. The camera sliding away from the ship is a good clue that the game thought the ship was moving very, very, very fast. If anyone can reproduce this I'd love to hear about it. The photo lance does some slightly interesting things with physics, but it really shouldn't to THAT!
|
|
Ket
Alpha Rank
Posts: 5
|
Post by Ket on Jun 3, 2014 20:39:15 GMT 10
I believe that actually happened to me in build 3, Went flying across the map, don't remember what triggered it but it might have had a photon lance on the ship, I quit fairly fast and re-loaded and my ship loaded pretty far out in nowhere, but still close enough to get back to oxygen in time
|
|
|
Post by frankhorrigan on Jun 3, 2014 21:01:08 GMT 10
I'll try to re-create the bug in similar conditions today and screen record it for you, Farbs. I'd be interested in learning the cause, and helping the project - I love this freaking game, loved it since I found Captain Forever on StumbleUpon... 2 years ago? Maybe longer.
|
|
|
Post by Ozzatron on Jun 4, 2014 3:02:13 GMT 10
<...> After I got back into the game, a new SOS popped up about 9km away, so I tore off the ass-end of it leaving me with a potent booster pack. I was in wayyyy far-out Juliet space and ran out of O2 as I got closer to the other, new SOS. It was weird, man. *!*So if you were 34km out originally, and then ended up 9km away from something, then you were 25km away from spawn. There are stations that far out?! Actually, before I ask that, how far is 25km? Is (+025x, +000y) 25km away from the origin? Because SOS signals are kinda funky and inconsistent, I wouldn't be surprised if you were closer to a different station entirely. Then again if 25km is just +025... never mind, this isn't interesting, and also you weren't in the middle of nowhere. The sector "ends" maybe at 40km.
|
|
|
Post by frankhorrigan on Jun 4, 2014 12:15:12 GMT 10
Thing is, at the time I had posted that, I hadn't explored much at all, so I had no idea how far the sector went. That was one of my first play-throughs. The SOS I had was Lovell, to the north, which wound up about 34km away after I warped out, I tore a module off, and I got a new SOS 9km away, to the southeast. I've spent a bit of time trying to reproduce the glitch in the same area with a screen recorder running (the only asteroid you can sit on and still have oxygen in Owens), but no success so far.
|
|
|
Post by Ozzatron on Jun 5, 2014 0:42:13 GMT 10
Successfully reproduced. Although I can't get a video of it happening, I have save files pre and post glitch! -> Pre-glitch save file-> Post-glitch save fileI did it with a ship with three Translocator Alphas and one Photon Lance Charlie. Smashing my face into the asteroid, with the Lance temporarily detached, I repeatedly welded the Lance onto the front of my command module (which was pressed up against the asteroid) until the glitch triggered and the camera started sliding. When I tried to re-attach the Photon Lance to my ship (which was no longer centered in the view), the camera slid the other way, much much faster. Also of note, before reloading the game, my ship weighs less than the command mod. It weighs only as much as the Photon Lance Charlie, actually, but still has dimensions 6m x 6m (i.e. the entire ship with the Translocators and whatnot). -> Post-reload screenshot-> Post-reload map screenshotI'll get some more screenshots if I can. ::edit:: -> Glitch activated screenshot-> Photon Lance reattached screenshot-> System menu screenshot | Notice the ship only weighs 3 tons but has the dimensions of its former self. I think that the glitch occurs whenever you detach a Photon Lance while it's attacking something.
|
|
|
Post by frankhorrigan on Jun 5, 2014 1:26:10 GMT 10
I got a video uploaded of the issue, if anybody's curious what it looks like in action.
|
|
|
Post by Ozzatron on Jun 5, 2014 1:34:19 GMT 10
I managed to tear off one of my Translocators while drifting through space and suddenly was sent at insane speed. In the last few liters of my oxygen my odometer accumulated 2,088,000 km or so. That's... 3 times the radius of the sun.
|
|
|
Post by frankhorrigan on Jun 5, 2014 1:45:09 GMT 10
Man, you got up to 2 million km? I only got 450,000. I wonder if your speed increases with every part you rip off. We should definitely play around with this some more.
|
|
|
Post by Ozzatron on Jun 5, 2014 6:19:30 GMT 10
Eh, I did better. I managed to tear off every module of my ship, making my supposed mass 0 tons and, of course, making me go so absurdly fast that the SOS beacon showed negative distance. By the way, my odometer was totally meaningless; I was going so fast that every time I opened the system menu the odometer read something totally different. Doing the math, that means I was going over 100 times the speed of light.
GUYS I FIGURED OUT HOW WORMHOLES WORK
|
|
Uzguz
Charlie Rank
Posts: 29
|
Post by Uzguz on Jun 6, 2014 0:05:55 GMT 10
And now we wait for the inevitable tool-assisted speedrun of someone using this to telefrag Guardians with ramming spikes...
|
|
|
Post by Ozzatron on Jun 6, 2014 3:58:36 GMT 10
I don't know how you could possibly TAS a browser flash game, but if you could, I'll try it for you guys! The run would be incredibly strange on the whole, but the first few minutes would be a blitz for thrusters, and then the nearest source of Ramming Spikes, then immediately quantum tunneling back to the safety of the spawn oxygen field (And it isn't cool unless you get back on critical oxy). After reloading the game (after stopping at the perfect moment so you actually /land/ in spawn), you mess around for 5 seconds and then tunnel to a higher-tier large station set with a low-tier oxy station nearby (This is more common than you think), instantly "telefragging" the guardian by phasing into his command module with ramming spikes equipped. Then you reload the game again to gain control, activate the nearby cheap oxygen, and then repeat as needed for added hilarity.
Eventually you'll probably need higher tier Spikes, so you might need to get into a real fight every once in a while (even though you can telefrag enemies, there's no way you'll be able to get their scrap because attaching stuff to your ship makes you accelerate to insane speeds and reloading the game makes it all disappear). In the same vein, if you need money, you'll need to play semi-legit and kill enemies normally. But once you've done that, you can tunnel into a scrapyard and reload the game within its confines, then dropping your scrap. For bonus points, I think you can tunnel off of the scrapyard's walls to get back out!
Unfortunately this version of TDS has no real end. We can't be sure if we've found all the stations so we can't easily make an artificial endpoint either. Therefore, there would be no goal to the TAS other than amusement. Then again, a good deal of TAS's sacrifice a few frames for added awesome, and all TAS's try to be as awesome as possible, whenever possible. Really, they're more entertainment videos than technical demonstrations.
::edit:: Oh yeah! Welcome back, Uzguz.
|
|
|
Post by Farbs on Jun 6, 2014 16:36:08 GMT 10
Ah damn, I only just ripped out the old, unused replay code. This would have allowed you to edit and modify a replay file to fine tune it to perfection. Unfortunately these only worked when replayed on a CPU with identical floating point approximation, so it turned out to be pretty useless for playtesting, but for a TAS it could have been great, especially alongside flash memory hacking tools.
I'll take a look next week to see how much of this system still remains.
|
|
|
Post by Ozzatron on Jun 6, 2014 22:48:33 GMT 10
Farbs is more interested in TASing The Dawn Star than he is in fixing the quantum tunneling in the first place? Shouldn't you be worried about game breaking exploits like that?
|
|
iaanacho
Charlie Rank
Jr Captain Nacho, ESA.
Posts: 25
|
Post by iaanacho on Jul 11, 2014 2:40:49 GMT 10
This is kinda funny, i can deal with it though. TDS Build 8; Chrome, Ubuntu if that helps.
|
|
|
Post by Ozzatron on Jul 11, 2014 4:46:42 GMT 10
Looks like a missing font problem. I'm sorry, but that's as much your problem as Farbs' XD
|
|
|
Post by Captain Michaela Nul'dolaer on Aug 5, 2014 22:57:21 GMT 10
Why does Linux mess up on The Dawn Star EVERY TIME? Seriously!
|
|