Post by fluidmind on Nov 22, 2012 5:21:56 GMT 10
I was curious after playing yesterday and disconnecting, why all the alpha through charlie ships I'd blown away the day before were respawned. I double-checked the behavior by taking out a few echo ships and then docking, to find that on page reload, they were immediately re-spawned, but that after further checking, the asteroids I'd mined the day before remained destroyed. This brings to mind a few things:
1. The pirates can always rebuild (real-life scenario), but it may not be wise to have them rebuild all at once on refresh for a few reasons:
a. (real life) it takes time to rebuild ships.
b. (game balance) what's to stop me from hanging near the echo scapper station and building up tons of cash by farming the nearby echo ships, then docking in the nearby echo dock and going at it again? Nothing, but this could be handled in other ways, elements of level design rather than engine design, but eventually these elements might meet again in another map.
2. While the asteroids in the game are currently motionless (and probably good as a few weapons were lost to incidental bumps, let alone full-throttle collisions) the game balance aspect of this might be large in edging a character out of a map. I have not tested sacrificing my ship to re-start a new to test asteroid respawns that way, but if they behave as they do now, and the first deadhead did early mining, there's nothing but ship farming for the new player to do (see point 1b) to get back up to speed. These can count-balance one another, but in the higher levels, the ship farming really can overtake asteroids any day.
1. The pirates can always rebuild (real-life scenario), but it may not be wise to have them rebuild all at once on refresh for a few reasons:
a. (real life) it takes time to rebuild ships.
b. (game balance) what's to stop me from hanging near the echo scapper station and building up tons of cash by farming the nearby echo ships, then docking in the nearby echo dock and going at it again? Nothing, but this could be handled in other ways, elements of level design rather than engine design, but eventually these elements might meet again in another map.
2. While the asteroids in the game are currently motionless (and probably good as a few weapons were lost to incidental bumps, let alone full-throttle collisions) the game balance aspect of this might be large in edging a character out of a map. I have not tested sacrificing my ship to re-start a new to test asteroid respawns that way, but if they behave as they do now, and the first deadhead did early mining, there's nothing but ship farming for the new player to do (see point 1b) to get back up to speed. These can count-balance one another, but in the higher levels, the ship farming really can overtake asteroids any day.