Post by jayce on May 31, 2011 21:45:43 GMT 10
So, looking at the posts on the latest blog entry, Oxygen and the rate of depletion is gathering a lot of attention.
I personally like the current situation, it seems to me that the focus of the game is on "hit and run" as Vaconcovat mentioned. Trying to play it like Successor won't work; it forces you to play tight. But, since a lot of people want some kind of change, it's probably the case that I'm in the minority =D (It would be nice maybe, if the higher level stations had the "bump to refill" functionality some mentioned, but I like the animation, so I'd want to see it somewhere!).
With that ramble out of the way, the point of this post was suggest some alternatives to decreasing the rate of Oxygen depletion - I feel this might change the flow/feel of the games urgency (could be wrong though!)
Trapper/jammer Ships dropping Oxy bonuses - I've seen mentioned, sounds like a neat idea, very coin-op arcade. It does add a weird collectable element to the game though (where usually you drag stuff you want with the mouse).
Oxy Tanks/modules - weight/size trade-off with Oxygen capacity, more in keeping with the ship building mechanic, increases the amount of Oxygen you can store.
Stop Oxygen depletion in "owned" station areas" - I mentioned in the blog post, maybe stop (or greatly slow) Oxygen use in the "Grid" areas (maybe only ones you've liberated). You'll keep the fear of venturing too far into the void without having to change the scale of the game. You could be sure of at least exploring a far off station, even if there was no Oxy there to refill you (risk/reward). It would also mean you wouldn't have to keep filling up in station heavy areas when you're banking/repairing/scrapping etc.
Possibly combinations of the above, possibly that's all garbage and changing the rate is what you need; I quite like the current sense of urgency/fragility the current depletion bestows on you in the early stages, once you've got decent thrusters, you feel a bit more comfortable exploring.
I guess you could always add Oxy difficulty settings, incorporating some of the above or rate changes =D Comments/suggestions welcome!
Love the game so far, cracking work Farbs!
I personally like the current situation, it seems to me that the focus of the game is on "hit and run" as Vaconcovat mentioned. Trying to play it like Successor won't work; it forces you to play tight. But, since a lot of people want some kind of change, it's probably the case that I'm in the minority =D (It would be nice maybe, if the higher level stations had the "bump to refill" functionality some mentioned, but I like the animation, so I'd want to see it somewhere!).
With that ramble out of the way, the point of this post was suggest some alternatives to decreasing the rate of Oxygen depletion - I feel this might change the flow/feel of the games urgency (could be wrong though!)
Trapper/jammer Ships dropping Oxy bonuses - I've seen mentioned, sounds like a neat idea, very coin-op arcade. It does add a weird collectable element to the game though (where usually you drag stuff you want with the mouse).
Oxy Tanks/modules - weight/size trade-off with Oxygen capacity, more in keeping with the ship building mechanic, increases the amount of Oxygen you can store.
Stop Oxygen depletion in "owned" station areas" - I mentioned in the blog post, maybe stop (or greatly slow) Oxygen use in the "Grid" areas (maybe only ones you've liberated). You'll keep the fear of venturing too far into the void without having to change the scale of the game. You could be sure of at least exploring a far off station, even if there was no Oxy there to refill you (risk/reward). It would also mean you wouldn't have to keep filling up in station heavy areas when you're banking/repairing/scrapping etc.
Possibly combinations of the above, possibly that's all garbage and changing the rate is what you need; I quite like the current sense of urgency/fragility the current depletion bestows on you in the early stages, once you've got decent thrusters, you feel a bit more comfortable exploring.
I guess you could always add Oxy difficulty settings, incorporating some of the above or rate changes =D Comments/suggestions welcome!
Love the game so far, cracking work Farbs!