bigg
Bravo Rank
Posts: 13
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Post by bigg on Jul 25, 2011 18:27:58 GMT 10
yep, I've noticed that too.
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Post by MrInfernalBadger on Jul 30, 2011 21:49:06 GMT 10
I had been playing for about 5 hours in an attempt to create an environment to make a good Jameson youtube video, My entire ship was high level when suddenly chrome refreshed when I loaded up into my game EVERYTHING was gone. It had been treated as if I had died. My map was still explored but i lost 15k credits and all of my high level pieces. Because of this I don't have any kind of drive to continue playing, 3 days work just gone and i'm back to nothing. I understand that this is a known chrome issue where it reloads all of your tabs for no reason but I think there should be some kind of recovery system, I thought that I would at least start from my last docked ship config but no, nothing Occurred when playing on Windows 7 Home Premium x64 Chrome version: 12.0.742.122m
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Post by jayce on Aug 1, 2011 5:17:03 GMT 10
Almost not worth mentioning, but banks should probably say "SELECT WITHDRAWAL AMOUNT" - currently "WITHDRAWL".
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Post by sfsdfd on Aug 8, 2011 12:28:36 GMT 10
New bug (I think): I experienced a few instances of (non-guardian) ships spawning onscreen - i.e., just popping into existence near, and practically underneath, the player.
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Post by Daniel Brauer on Aug 17, 2011 9:06:40 GMT 10
New bug (I think): I experienced a few instances of (non-guardian) ships spawning onscreen - i.e., just popping into existence near, and practically underneath, the player. I've seen this, too. I believe it was happening once my ship was large and fast.
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Post by devman on Aug 25, 2011 16:39:13 GMT 10
farbs, why does this happen, it's done it twice so far in my experience. Pretty much lose all navigation and can't save my ship.
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Post by Farbs on Aug 26, 2011 9:37:51 GMT 10
farbs, why does this happen, it's done it twice so far in my experience. Pretty much lose all navigation and can't save my ship. Wow, that's really weird! Thanks for posting it. I saw this locally once, but modified some of my recent changes and wasn't able to reproduce it. I really don't understand what's going on there. Do you remember what was happening before this? Were you far out in space? Did you have a really large ship? I'd love to track this down and fix it, but unless I can reproduce it or figure out the cause I don't have much to go on, unfortunately.
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Post by nemoricus on Aug 28, 2011 14:15:37 GMT 10
Ships that are driving straight into an asteroid can shoot their own modules off. Since this doesn't happen if you're right up against another ship, this seems rather odd.
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Post by korvash on Sept 4, 2011 1:33:48 GMT 10
Ships that are driving straight into an asteroid can shoot their own modules off. Since this doesn't happen if you're right up against another ship, this seems rather odd. I've actually had this quite a lot if my weapons are in direct contact with another ship. It's pretty annoying until I get some kind of shielding.
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Post by nemoricus on Sept 4, 2011 2:34:00 GMT 10
I've seen that India and Juliet level banks don't seem to like to turn their shields on until you fly away for them for some distance, then come back....
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Post by Farbs on Sept 6, 2011 22:54:47 GMT 10
I've seen that India and Juliet level banks don't seem to like to turn their shields on until you fly away for them for some distance, then come back.... Whoops! Logged. Thanks for reporting it.
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Post by Farbs on Sept 6, 2011 22:58:30 GMT 10
The projectile bounce issue is a real pain. I think it's due to the physics system not liking it when I spawn a projectile inside something else. It's been there since Forever unfortunately.
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Post by Farbs on Sept 7, 2011 23:29:22 GMT 10
By the way, farbs, this would be cake to do. I know the screen size is in javascript on the webpage, outside the plug-in. All the modern browsers support window.localStorage in JS and will easily let you remember the preferred screen size setting. Done! It's nice to get this one off the todo list.
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Post by bacdemon on Sept 19, 2011 4:39:57 GMT 10
Hey there! Jameson is very fun, but it seems like a repair tool charlie that I recently purchased will not actually repair modules attached to it-I've attached an oxygen tank delta to it, as well as a girder delta to it. IN the repair tool's information tab, it says it repairs at a rate of 1000 j/s, however there is a lack of repairing-the oxy tank is at 3513/4000 j, and the girder is at 5523/16000 j. Neither items healed a single joule, which I'm assuming is not supposed to happen. Is this a bug or am I doing something wrong? And yes, these modules are directly attached to the repair tool. ps: jameson 0.4, on a chrome browser. pps:same deal with a repair tool alpha
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robodoggy
Charlie Rank
Affirmative!
Posts: 27
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Post by robodoggy on Sept 19, 2011 5:13:28 GMT 10
They only work for the level they are at and below. (a repair tool charlie won't repair a delta oxy tank or a delta girder).
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Post by bacdemon on Sept 19, 2011 7:16:44 GMT 10
Ah! Thanks so much, I'll add that to the wiki.
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Post by Farbs on Sept 19, 2011 9:17:44 GMT 10
Yep, what robodoggy said. Cheers for reporting it and updating the wiki!
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Post by 10tativ on Sept 27, 2011 6:24:39 GMT 10
Well, I got a weapon stuck INSIDE one of my girders, and on a more trivial note, you spelt "WITHDRAWAL" wrong, at least in the Remek Outpost bank in 0.4 "vanilla".
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Post by Farbs on Sept 27, 2011 19:12:13 GMT 10
The spelling mistake will be fixed in 0.5 The other issue is a little more complex unfortunately.
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bigg
Bravo Rank
Posts: 13
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Post by bigg on Oct 19, 2011 5:17:04 GMT 10
Just docked SW of the starting cluster in vanilla, launched again immediately and had only my command module, entire ship gone... the dock was back to gray, complete with guardian. What's that all about? While I'm in a bad mood I'll complain about the oxygen effect again, which makes any fights near the edge completely ridiculously annoying. But the guardian effect is better now .
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