drkwv
Alpha Rank
Posts: 1
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Post by drkwv on Jul 22, 2012 19:50:12 GMT 10
Hi, sorry for bad english. If you ever decide to make multiplayer, please don't implement levels. Or, if you decide to make levels, make them not affect gameplay. It's really sad and dumb to watch in-games leveling where new players must masturbate long cold winter nights on their level and kill tons of mobs before they can expect themselves to win in pvp against high-level players. Just because of level, no matter how they smart or their game mechanics understanding. If you'll make the same mistake, game will loose its uniqueness and will become just another online toilet cistern simulator because level in such multiplayer games is in foreground, and game mechanics is don't play much role. Thank you.
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Uzguz
Charlie Rank
Posts: 29
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Post by Uzguz on Jul 23, 2012 2:25:00 GMT 10
Levels as in RPG-style experience grinding (as opposed to the progression system that already exists)? I don't think that's ever been part of the plan.
The amount of vitriol you summoned forth over a mechanic that was probably never going to be implemented anyway is impressive, though.
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Post by zomgman on Jul 24, 2012 12:44:15 GMT 10
If multiplayer happens, PVP probably wont start until you reach Kilo, and it will either be chrono gear based or skill based. A fighter can destroy anything when in the right hands.
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Post by Captain Michaela Nul'dolaer on Aug 24, 2014 20:07:16 GMT 10
So true. I still want PvP!
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