Post by Farbs on Jul 24, 2011 1:46:19 GMT 10
Alpha 0.4 is now online, with another two sectors to play.
Enjoy!
<CAPTAIN JAMESON ALPHA BUILD 0.4>
<BONUS SECTOR! 0.4.cumulus>
I love the oxygen system, but it's annoying having to fly right up to an oxy
station and futz around with VMEDS. If I can get to the station in time then
I've done the interesting part, and the rest is busywork. Alpha build 0.4 solves
this with atmosphere. Now you can fly near to an active oxy station - or any
station connected to one - and your tanks refill automatically. You can cruise
in, offload some scrap, and be on your way! 0.4 also introduces cumulus sectors,
with massive asteroid fields, massive outposts, and massive spaces in between.
Don't get lost out there!
Here's the full list of changes:
* Oxy stations generate atmosphere instead of refilling tanks
* Planck Shields (side beam type shield shape)
* Added cumulus style level generation
* All shields on a ship or station now pool shield health
* Garage density +60%
* Made bubble shields octagonal
* Banks now keep their shields raised
* Fixed shoot-through-shield-module bug
* Fixed bubble shield multi hit damage bug
* Fixed girder-to-solar-array bug
* Station running light frequency increase
* Reduced incidence of hyphenation
* Stopped game from generating triple-barrelled names
* Fixed exception on rescue-from-a-distance
* Not all stations start offline
Enjoy!
<CAPTAIN JAMESON ALPHA BUILD 0.4>
<BONUS SECTOR! 0.4.cumulus>
I love the oxygen system, but it's annoying having to fly right up to an oxy
station and futz around with VMEDS. If I can get to the station in time then
I've done the interesting part, and the rest is busywork. Alpha build 0.4 solves
this with atmosphere. Now you can fly near to an active oxy station - or any
station connected to one - and your tanks refill automatically. You can cruise
in, offload some scrap, and be on your way! 0.4 also introduces cumulus sectors,
with massive asteroid fields, massive outposts, and massive spaces in between.
Don't get lost out there!
Here's the full list of changes:
* Oxy stations generate atmosphere instead of refilling tanks
* Planck Shields (side beam type shield shape)
* Added cumulus style level generation
* All shields on a ship or station now pool shield health
* Garage density +60%
* Made bubble shields octagonal
* Banks now keep their shields raised
* Fixed shoot-through-shield-module bug
* Fixed bubble shield multi hit damage bug
* Fixed girder-to-solar-array bug
* Station running light frequency increase
* Reduced incidence of hyphenation
* Stopped game from generating triple-barrelled names
* Fixed exception on rescue-from-a-distance
* Not all stations start offline