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Post by sfsdfd on Aug 23, 2011 10:27:55 GMT 10
sfsdfd, your megalaser you've described seems to be an over-powered torpedo launcher. I think it could be sufficiently different to inspire different tactics. A barrage of torpedoes generally does good damage along the length of the barrage; the megalaser would do hard damage (maybe several modules DEEP) along a single line. Also: You wouldn't rely on a megalaser for your sole weapon - the recharge rate would leave you vulnerable between bursts. You could pair it with a set of lasers to do some softening-up damage in the interim, or with some missiles that would continue to pound your opponent (sort of randomly) during the recharge phase. Personally, what i'd like to see weapon/module wise is more misc. modules. I like the targeting idea, a small, faded beam of light that increases length with tier, but otherwise serves no other purpose. And, once again i'd like to mention the NAV module. Either a simple mini-map system or some sort of indicator of your not-so-immediate surroundings would be nice. I think we are pretty much set on weapon types, though. Both great ideas. I do like the concept of new module types. However... honestly, it won't get me playing the game much more, because regardless of how capable my ship is, there's nothing new to do with it. Adding capabilities won't let me conquer any enemies that I can't take down today or explore areas that I haven't yet visited (because there aren't any), so it seems a bit pointless...
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tmu
Alpha Rank
Posts: 2
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Post by tmu on Sept 20, 2011 5:30:58 GMT 10
Would be exceedingly fun to build one’s own missiles after a dedicated launcher module. Missiles/projectiles would require (limited) propulsion and a warhead of choice; same modules can be used for the ship, too. Operational difference would be that the attached modules would have limited burn time / life time depending on several factors.
- Explosive munition modules for detonation on contact (that could be detached as space mines without propulsion, too!) - Ramming spikes (build your own space javelins) - Sticky modules, shoot and attach bulk on opponents to make their vessels unmaneuverable and/or drive them away with included thrusters - Remote detonation? Fire and detonate when close enough - Remote control with limited burn time on thrusters before the missile/projectile becomes a dud - Targetting/guidance system module. Without one the missile would only fire all of its propulsion devices until depleted or detonated. Upgradable, Bravo level targetting would locate Bravo enemy vessels within a smaller range and slower reaction time/latency, Delta system would track Delta (or inferior) ships within faster latency and longer time before dying out. A need would arise for different targetting/guidance modules, one could track the enemy and plot a collision course - another would plot an orbital course getting within firing distance of the enemy and running around in a circle while firing. - A sentry-type targetting system; pivoting mount with a module attachment port - tracks nearby enemies within firing range. Could replace the current spray turrets as well. - Target by pressing down the missile launch key, hold until target lock acquired, release to launch. If no targetting system mounted, holding down the key would fire any available missiles sequentially with an appropriate delay by configuration level. - Configurable sentry devices & mines - Sentry device and missile life times / burn times could be extended with oxygen modules (pneumatics ftw). Destroy that boss from further away with sentry weapons, navigation and oxy modules.
And apart from the launcher idea; - Sever modules from other ships while they are still alive by cutting/unconfiguring a module out with a specific tool/weapon. Difficulty level / time needed would increase by the factor of how close the module being tampered with is in connection to the main command module. For example a module being directly connected to the opponent’s command module would take forever to detach whereas several modules down the stack would come off with relative ease, albeit with a risk of damage on the module and ones after it depending on configuration level (Bravo .. Kilo)
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tmu
Alpha Rank
Posts: 2
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Post by tmu on Sept 20, 2011 5:38:34 GMT 10
Remote control interface could be toggled, or used by holding down a key to switch between missile controls and main ship controls. A toggle switch would be more useful if there is more than one remote controlled missile. Could have two levels of remote controls, one requiring a line of sight - unlimited distance yet losing the missile if something comes in between and could control only a single missile at a time - and another with multi-missile controls without line of sight requirement but a range limit instead.
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Post by 10tativ on Oct 12, 2011 1:11:36 GMT 10
I was doing some Physics recently to do with light and my thoughts turned to Captain Jameson, which they often do. That's when I thought to myself, we have Blurst Shields to reflect, but what about a module to refract? For example, you have these modules which can hold your ship together but if you're trapped between 2 ships and they fire, the lasers pass through these modules and hit the other ships. Alternatively, Blurst Shields can be merged into this and depending on the angle they are hit at, it is decided whether the beams are reflected or refracted.
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Post by 10tativ on Oct 12, 2011 1:52:42 GMT 10
It would be good to have (always) black modules with black outlines, because if you go into a black ship's zone, the gridlines would be black, so you wouldn't know what they had until they started firing...
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snaz
Alpha Rank
Posts: 2
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Post by snaz on Oct 20, 2011 13:27:22 GMT 10
I would like to say that the game doesn't need any more powerful weapons...yes it would be cool to have a spartan laser like module but it kinda defeats the purpose of the game.I think it would be better to have more passive modules that don't do damage but can widen your options for strategies.
Grappling hook: shoot at a ship and stick on to it for dear life. it would be fun to have a swarm of alpha ships with grappling hooks and prismatic lasers
Repair beam: ever blow up half the enemies ship on accident because you missed the command module...also could spark medic or fairy ships that heal you.
Bomb pack: I have been making jokes with my friends about when you have a huge battleship and that suicidal alpha guy tries...give him a bomb pack and although the alpha ship won't make he will destroy a good chunk of your ship in the process. it should have low...health?...and blow up when in contact with another ship or a projectile.
Slime cannon: I didn't really know how to name this but its just a cannon that sends out slime that can block projectiles and slows down the enemy.
control booster: a booster that has a variable boost making it possible to pilot lopsided ships.
mine launcher: a launcher that launches mines...self-explanatory.
oxygen leech: takes away enemies oxygen and gives it to you and vice versa.
repulsion shield: all projectiles within its radius gets refracted a bit or in the case of slow moving projectiles fires them straight back.
bomb/ sticky bomb launcher: launches a bomb that explodes in 5 seconds. normal bombs do more damage but bounce off girders making speed and timing an issue.
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Post by Cpt. GrimResistance on Oct 27, 2011 4:00:35 GMT 10
I like the grappling hook idea, sounds fun. Maybe you could also make it like a tow hook where if you attach it to a floating module you can attach more modules to it and tow them all the the nearest scrap station.
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Post by Captain Michaela Nul'dolaer on Aug 24, 2014 20:39:32 GMT 10
All of these weapons are great ideas. Love you guys
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Post by pieman on Dec 9, 2014 0:02:10 GMT 10
All of these weapons are great ideas. Love you guys Youve been making some of these havent you notdop? the artillary laser ..... the clone drone (didnt work) I know someones been messing around with the warehouses easter eggs .. and i love some of the weapons that ive found i found 2 kilo class plasma lances about 2 weeks ago .. and a kilo class artillary laser . best weapons I ever saw.
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