|
Post by Farbs on May 22, 2014 22:41:26 GMT 10
Hi everyone! There's no video yet, sorry. I'm not sure how much you want to know about my personal life, but I think the reason for this video being absent is pretty solid. Hopefully it won't happen too often. I'll continue the videos next week. Build #5 just went live! I spent most of the week working on pre-render tech, so the new build is mostly just fixes to bugs reported here on the forum (thanks!). As always there's a new universe seed to explore too, so get out there! It's also a bit smaller than last week's wide sector - roughly 30% smaller by radius and 50% smaller by area. I haven't played it much yet, but I reckon it'll pose a bit more of a challenge. Enjoy! * New universe seed, and and smaller main wide sector than last week * Made asteroid field spawn locations less uniform * Fixed juliet stations and ships not spawning in wide sectors * Fixed cruise control key override bug * Fixed cruise control backwards mode * Fixed map export station visiblity bug * Fixed looping audio continuing across game screens bug Game be hereEDIT: Video was going to be late, but given how late it is now it seems best to move ahead and resume videos this week
|
|
|
Post by Vaconcovat on May 22, 2014 23:24:31 GMT 10
I'm not sure if anybody else gets this, but up until the first wormhole, I cant hear my thrusters, lasers, laser impact sounds and a few other things. I can still hear menu beeps, the guardian voice and effects and the guardian exploding. Can anyone else replicate?
|
|
Ket
Alpha Rank
Posts: 5
|
Post by Ket on May 22, 2014 23:42:32 GMT 10
I'm not sure if anybody else gets this, but up until the first wormhole, I cant hear my thrusters, lasers, laser impact sounds and a few other things. I can still hear menu beeps, the guardian voice and effects and the guardian exploding. Can anyone else replicate? The same thing happens here
|
|
|
Post by Ozzatron on May 23, 2014 1:07:11 GMT 10
Hm. Smaller sector... Does that mean things are more dense, or just that there's less stuff overall? Interesting note about the now-squashed export exploit (hehe, that has a cool ring to it): It would show everything EXCEPT nav stations. Which was rather ironic. Will try. Give me some time. ::edit:: Can confirm same bug: spawn sector is silent as the grave. Gonna actually play the game now.
|
|
jos
Alpha Rank
Posts: 3
|
Post by jos on May 23, 2014 1:16:41 GMT 10
Without trying to be overly touchy-feely, i think you don't have to worry too much about posting/scheduling. A simple "have to skip this week" or "will be up in a day or two" every once and a while is totally acceptable. Really enjoying the new schedule that you have committed too, and also understand the reality of being a human - stuff happens.
Looking forward to playing this new release!
Thanks Jos
|
|
|
Post by Ozzatron on May 23, 2014 1:39:32 GMT 10
- Docking with stations still shows "TELNET" as the title of the VMEDS window. - The bright spot at the bottom of the background has faked me out into thinking there's an atmosphere there, especially while I'm using Cruse Control. - The Dawn Star is very difficult to play with a touchpad. - The export exploit is indeed fixed.
|
|
Ket
Alpha Rank
Posts: 5
|
Post by Ket on May 23, 2014 5:42:56 GMT 10
Got another thing to report on the sound bug, It happens whenever you first load into a sector after loading the game, so if you quit midgame and re-load from the save the sound bug is back
|
|
|
Post by Farbs on May 23, 2014 11:50:50 GMT 10
Thanks for all the reports of the sound bug, I see what I did there. Duh. Will fix for build #6.
|
|
|
Post by Admiral Kirana on May 23, 2014 14:45:48 GMT 10
So, after being killed by the same Bravo merchant due to him lining up all nine of his torpedoes with my command module twice in a row... (I'm not very good at this game ) I'm noticing that the graphics look rather choppy and not-very-good looking, which excaberates when zoomed out. Not sure if it's the same with earlier builds on high zoomout levels, but I noticed it in build 5 with pretty much all the zoom levels and it kinda irks me. Just to note, I'm not saying your graphics are bad, it's just that I think something may have been goofed with the latest build . (here's a picture - second farthest zoom level. It's most evident on the right side of the scrap area, and my ship)
|
|
|
Post by Farbs on May 23, 2014 16:52:15 GMT 10
So, after being killed by the same Bravo merchant due to him lining up all nine of his torpedoes with my command module twice in a row... (I'm not very good at this game ) I'm noticing that the graphics look rather choppy and not-very-good looking, which excaberates when zoomed out. Not sure if it's the same with earlier builds on high zoomout levels, but I noticed it in build 5 with pretty much all the zoom levels and it kinda irks me. Just to note, I'm not saying your graphics are bad, it's just that I think something may have been goofed with the latest build . (here's a picture - second farthest zoom level. It's most evident on the right side of the scrap area, and my ship) Oh weird - I've not seen anything like this before. I wonder if it's a weird interaction between the new backgrounds and one of the lower graphical quality levels. Can you try different settings (in the VMEDS system menu)? I'm not hugely worried by this since these ship gfx are going to be replaced, but it's certainly interesting. Thx for the screenshot.
|
|
|
Post by Ozzatron on May 23, 2014 22:26:46 GMT 10
I was playing the game on low quality on my laptop, and I can say for sure that low quality acts funky with a lot of the visual effects. From the screenshot Kirana gave, I don't think she's playing on low quality though. But it's hard to tell at that zoom level.
|
|
|
Post by Admiral Kirana on May 25, 2014 0:35:45 GMT 10
I was playing the game on low quality on my laptop, and I can say for sure that low quality acts funky with a lot of the visual effects. From the screenshot Kirana gave, I don't think she's playing on low quality though. But it's hard to tell at that zoom level. The screenshot was taken on high quality, so combined with your information it seems that this affects all levels of quality?
|
|
|
Post by Ozzatron on May 25, 2014 0:48:30 GMT 10
Ha! I saw that covert correction to "she"... and I also slapped myself and then retroactively edited the post to not save face, but to ease my own conscience.
|
|
|
Post by Foohman on May 25, 2014 11:47:07 GMT 10
^ I sniggered
|
|
|
Post by Ozzatron on May 26, 2014 1:01:10 GMT 10
Incredibly small bug: Since Missile Launchers have had their rate of fire halved (? I could've sworn they used to be equal to lasers), you should change the display to mHz instead of Hz. Right now, Alpha/Delta/Golf/Juliet Missile Launchers show their rate of fire as "0Hz" instead of "500mHz".
Or, the bug could be that missile launchers have had their rate of fire halved in the first place. I'm not sure!
|
|
|
Post by Foohman on May 26, 2014 1:50:11 GMT 10
I'm not sure if missile launchers were equivalent to lasers, dude. I know they increased in speed per tier, like the lasers, but Alpha missile launchers are slow to the point of uselessness, riiiiii-ight?
|
|
|
Post by Perez on May 26, 2014 3:42:46 GMT 10
I believe missile launchers always has been slower than lasers. It is possible to check this out through previous versions of the game.
I'm not sure either! Heh.
Also, missile launchers can be rather nifty at Alpha level if you fire them correctly. They seem to create a beautiful arc at times, making it an awesome trick shot.
|
|
|
Post by Ozzatron on May 26, 2014 4:39:15 GMT 10
Oops. I don't use them often, sorry. Still, their rate of fire is marked incorrectly. Most of my other suggestions/complaints/remarks I've voiced previously, but this is a new one: perhaps make the effects of Chrono Gears factor into the info display you get when you click on a module? Show the increased rate of fire, etc. ::edit:: Minor bug: If you try to renew an atmosphere station and actually don't have the money, the text display gets a little glitchy. ::edit 2:: Another minor bug. Something's up with the top of the title screen. puu.sh/925y7.pngNo, it's not the little white thing in the top-right: That's AdBlockPlus volunteering to block the game as a flash object. I just mean that there's weird wavy lines of pixels missing.
|
|
|
Post by orinn777 on May 27, 2014 6:44:41 GMT 10
Some thoughts.
One, its surprisingly hard to find a station even though I have been there many times before. Could we put a location indicator like the SOS beacon. When the game alerts that you are close to a station, a guide beacon like the SOS would be great. I would also like another guide beacon that always shows me the nearest atmosphere station that I have activated.
Finding scrap stations to sell parts can be difficult, I will often end up fighting higher level ships but not have a place to sell scrap, and thus cant turn on atmo generators. What if killing enemies either drops some scrap, or just gives you some. Maybe then can, on occasion drop a little atmo to fill your tank a couple ticks. Like coins and hearts sometimes drop from enemies in Zelda.
Missles fired from your own ship collide with each other and wipe each other out. Maybe thats by design but it keeps me from stacking missles. I would like them to pass through each other.
Keep up the good work.
|
|
|
Post by Ozzatron on May 27, 2014 10:31:06 GMT 10
About the missiles: I totally agree, as I've said previously in other places.
About the drops: I hate to say it, but I don't think that's the kind of game The Dawn Star is...
About navigation/maps/SOS beacons: Yeah, it's difficult to find places with no atmospheres... The fact that there's no @ on the map (as I've also said previously) makes it worse. Your troubles with higher level ships though are just because this map was designed to be particularly difficult and unforgiving. It's so scrunched together that the stations oftentimes can't level up fast enough to keep up with the enemy ships. Try The Dawn Star 0.4, that might be a bit easier.
|
|