Post by Farbs on Oct 17, 2011 1:05:12 GMT 10
Hi all,
I've just released 0.5, and this time around I've included three sector variants. Major is twice the area of vanilla, whereas Minor has 1/4 the radius of Major and therefore 1/16th the total area. It's pretty crazy, and a lot of fun.
Along with 0.5 I've launched the long awaited gifting mechanism, and a probably-temporary price reduction to $9. You can read all about it here.
<CAPTAIN JAMESON ALPHA BUILD 0.5>
<BONUS SECTOR! 0.5.major>
<BONUS SECTOR! 0.5.minor>
Here we go! Build 0.5 smoothes out a hundred rough edges, as evidenced by its
record-breaking changelist. Many of the changes and fixes are a direct result of
forumite feedback, so once again thanks for all the bug reports and awesome
suggestions! Along with the fixes and tweaks I've added some simple but
surprisingly useful modules, created some interesting size variant maps, and
finally rid us all of the blurst shield's ridiculous "wobbly sausage". I hope
you enjoy what you find here, and that you keep on feedbackin' while I work on
0.6.
Here's the probably-incomplete change list:
* Added sector scale variation
* Added Ship Deck modules
* Added Truss modules
* Added a new page of gameplay options
* Added ship stats to options page
* Added targetting beam to snipe lasers
* Added collision sounds
* Added guardian phrases
* Added welcome / welcome back / Dear Pilot notes
* Added starting area info drone
* Stocked the initial warehouse with alpha modules
* Added repair-all to repair station UI
* Made options persist between sessions
* Increased enemy density near starting area
* Reduced sprinkler arc
* Thinned the spawn area asteroid belt
* Shrank no-fire radius to reduce attacks from offscreen
* Revised blurst shield graphics
* Made blurst shields slightly longer
* Revised Chrono Gear graphics
* Made Chrono Gear smaller, reduced time compression
* Renamed station girder modules "Truss"
* Made all warehouses hold 15 modules instead of 3-5
* Reduced girder value
* Increased scrap and nav station density
* Reduced TELNET connect times
* Revised typing sound to be less piercing
* Replaced guardian interference effects
* Darkened bloom effect while VMEDS is active
* Made atomsphere entrance/exit effect blobbier
* Made mouse visible during cruise control
* Made module detail stalk cooler
* New mouse cursor, aligns to player ship
* Fixed station shield modules taking damage
* Fixed "withdrawal" spelling mistake
* Fixed atmosphere popping on oxy station rescue
* Fixed an enemy spawn pop bug
* Fixed banks not raising shields on rescue
* Fixed guardian pilot name bug
* Fixed asphyxiation fadeout
* Added a hidden note explaining my plans for 0.6.
* Probably more that I forgot to document
Now, to get started on 0.6!
I've just released 0.5, and this time around I've included three sector variants. Major is twice the area of vanilla, whereas Minor has 1/4 the radius of Major and therefore 1/16th the total area. It's pretty crazy, and a lot of fun.
Along with 0.5 I've launched the long awaited gifting mechanism, and a probably-temporary price reduction to $9. You can read all about it here.
<CAPTAIN JAMESON ALPHA BUILD 0.5>
<BONUS SECTOR! 0.5.major>
<BONUS SECTOR! 0.5.minor>
Here we go! Build 0.5 smoothes out a hundred rough edges, as evidenced by its
record-breaking changelist. Many of the changes and fixes are a direct result of
forumite feedback, so once again thanks for all the bug reports and awesome
suggestions! Along with the fixes and tweaks I've added some simple but
surprisingly useful modules, created some interesting size variant maps, and
finally rid us all of the blurst shield's ridiculous "wobbly sausage". I hope
you enjoy what you find here, and that you keep on feedbackin' while I work on
0.6.
Here's the probably-incomplete change list:
* Added sector scale variation
* Added Ship Deck modules
* Added Truss modules
* Added a new page of gameplay options
* Added ship stats to options page
* Added targetting beam to snipe lasers
* Added collision sounds
* Added guardian phrases
* Added welcome / welcome back / Dear Pilot notes
* Added starting area info drone
* Stocked the initial warehouse with alpha modules
* Added repair-all to repair station UI
* Made options persist between sessions
* Increased enemy density near starting area
* Reduced sprinkler arc
* Thinned the spawn area asteroid belt
* Shrank no-fire radius to reduce attacks from offscreen
* Revised blurst shield graphics
* Made blurst shields slightly longer
* Revised Chrono Gear graphics
* Made Chrono Gear smaller, reduced time compression
* Renamed station girder modules "Truss"
* Made all warehouses hold 15 modules instead of 3-5
* Reduced girder value
* Increased scrap and nav station density
* Reduced TELNET connect times
* Revised typing sound to be less piercing
* Replaced guardian interference effects
* Darkened bloom effect while VMEDS is active
* Made atomsphere entrance/exit effect blobbier
* Made mouse visible during cruise control
* Made module detail stalk cooler
* New mouse cursor, aligns to player ship
* Fixed station shield modules taking damage
* Fixed "withdrawal" spelling mistake
* Fixed atmosphere popping on oxy station rescue
* Fixed an enemy spawn pop bug
* Fixed banks not raising shields on rescue
* Fixed guardian pilot name bug
* Fixed asphyxiation fadeout
* Added a hidden note explaining my plans for 0.6.
* Probably more that I forgot to document
Now, to get started on 0.6!