Post by captkinky on Jun 20, 2011 16:59:03 GMT 10
I have adored every installment of the cpt forever series, but Jameson is everything I ever wanted from the game and that is thanks to the pacing change.
You see, what most intreagues me are the challenges of configuration; Making a ship not merely functional but Fantastic. With prior captains, the game was built for speed and danger. No time to harvest the pieces of perfection. Enemies bigger and better than you were always waiting to slice your magnificent work of art like so much space cheese. That was The Game and I do not fault it.. but in Jameson, Farbs offers a different direction. We are let to progress at our own pace and Design unhindered in the warm glow of a liberated station. A unique opportunity to create the epic!
The excitement and danger of the past takes the form of limited air and so long as that remains, we have the best of both worlds. Idyllic.
In this thread I would enjoy sharing and discussion of your ship designs. Show us your clever configurations and detail your clever innovations! What is your design good at and how does it do it?
For me, elaborate is better. Despite the challenges of limited time in Successor, this was my most glorious success:
Behold! KinkyStation!
Created with a minimal amount of suicidal clones via disarming threats to leave them fluttering about like obnoxious harmless gnats. The mass of my station had a tendency to warp space such that vessels would pass through its extremities. The engine core and the Death Ray taxed computer resources enough alone but then you had damned clones spawning all the time.
KinkyStation was the product of my interest in the clans. Though absent from Jameson, I was infatuated with the silly immobile space stations of successor. I decided to become one of them and even made sure the layout of my stolen station cubes was sensible.. one sector devoted to cargo and repair, another to science and hydroponics, another for residential and so on.
Do bring back the useless but harvestable station faction, Farbs! If nothing else they were a tanky alternative to bubble shields.
At some point I will mimic the other clans as well. Do they have official names? I think of them as psychos (eris! eris! eris! eris!), merchants (more scrap for the scrapper), soldiers (foxtrot aleope instructing 272), and fanatics (praise balance!). It would be interesting to adopt their styles and make the best I can of them.
.. though how to make spinning around in circles a viable lifestyle may prove difficult.
Presently ive been experimenting with Layers. The theory goes: Pre-juliet Progress is done by besting foes who can typically 1shot your hull, but even an alpha can block that 1 blow from a hotel. Death and loss are bad things. Rather than losing everything in a skirmish that goes poorly, why not nest engines and girders?
If you lose an array, you merely drop back a grade instead of starting over.
All things stem from the core, though. Destroy a root and you destroy the whole tree.. and here we find a use for blurst shields. Indestructible by lasers, something affixed to one is practically a new tree.. A save point in your design.
Oh yes its quite unnecessary, but design around necessity makes for a pretty thin book, and wont you be fabuloth with your rainbow stratas of blursts and girders?
You see, what most intreagues me are the challenges of configuration; Making a ship not merely functional but Fantastic. With prior captains, the game was built for speed and danger. No time to harvest the pieces of perfection. Enemies bigger and better than you were always waiting to slice your magnificent work of art like so much space cheese. That was The Game and I do not fault it.. but in Jameson, Farbs offers a different direction. We are let to progress at our own pace and Design unhindered in the warm glow of a liberated station. A unique opportunity to create the epic!
The excitement and danger of the past takes the form of limited air and so long as that remains, we have the best of both worlds. Idyllic.
In this thread I would enjoy sharing and discussion of your ship designs. Show us your clever configurations and detail your clever innovations! What is your design good at and how does it do it?
For me, elaborate is better. Despite the challenges of limited time in Successor, this was my most glorious success:
Behold! KinkyStation!
Created with a minimal amount of suicidal clones via disarming threats to leave them fluttering about like obnoxious harmless gnats. The mass of my station had a tendency to warp space such that vessels would pass through its extremities. The engine core and the Death Ray taxed computer resources enough alone but then you had damned clones spawning all the time.
KinkyStation was the product of my interest in the clans. Though absent from Jameson, I was infatuated with the silly immobile space stations of successor. I decided to become one of them and even made sure the layout of my stolen station cubes was sensible.. one sector devoted to cargo and repair, another to science and hydroponics, another for residential and so on.
Do bring back the useless but harvestable station faction, Farbs! If nothing else they were a tanky alternative to bubble shields.
At some point I will mimic the other clans as well. Do they have official names? I think of them as psychos (eris! eris! eris! eris!), merchants (more scrap for the scrapper), soldiers (foxtrot aleope instructing 272), and fanatics (praise balance!). It would be interesting to adopt their styles and make the best I can of them.
.. though how to make spinning around in circles a viable lifestyle may prove difficult.
Presently ive been experimenting with Layers. The theory goes: Pre-juliet Progress is done by besting foes who can typically 1shot your hull, but even an alpha can block that 1 blow from a hotel. Death and loss are bad things. Rather than losing everything in a skirmish that goes poorly, why not nest engines and girders?
If you lose an array, you merely drop back a grade instead of starting over.
All things stem from the core, though. Destroy a root and you destroy the whole tree.. and here we find a use for blurst shields. Indestructible by lasers, something affixed to one is practically a new tree.. A save point in your design.
Oh yes its quite unnecessary, but design around necessity makes for a pretty thin book, and wont you be fabuloth with your rainbow stratas of blursts and girders?