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Post by Farbs on Jun 10, 2011 11:48:34 GMT 10
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amade
Charlie Rank
Posts: 41
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Post by amade on Jun 11, 2011 1:06:04 GMT 10
Had a go with the demo, and quickly found myself feeling extremely claustrophobic.
The asteroid breaking up and colliding with each other is pretty cool though.
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Post by moth on Jun 11, 2011 5:45:02 GMT 10
Nice find. I've just been playing the demo. Claustrophobic you say? Well my fingers did keep hunting for the f key...
It does feel a bit small, and the performance of the ship is clearly at the frustrating end of an upgrade path. I'm still making my mind up about how the edges are handled. I miss the ability to wrap between opposite edges, but that was always a bit mind-bending. The physics of collisions is nice, the way asteroids shatter is very neat, and it's certainly fun. I love the attitude too - it's the cherry on the cake.
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Post by moth on Jun 11, 2011 13:40:36 GMT 10
Humm - i've bought it now, but i'm finding the demo more fun than the full game...
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Post by moth on Jun 12, 2011 1:46:56 GMT 10
The demo is arcade wonderfulness with 3 lives to start and more to be won as you progress. The full game expands the upgrade paths and adds defined stages with progress saving to try and deepen the game.
But those features work against the game. If it takes you many attempts to get through a stage, extra lives are of very little use - they are spent almost as soon as you get them. Even more annoying, the game automatically sells you an extra life for 5000 credits if you die rich enough. As it almost always makes more sense to go back to your last save and keep the money, you have to abandon and reload your game each time you die. If you're good enough to carry extra lives between stages you have less need of them.
And you will take many attempts to pass stages because your inital ship is crippled to motivate the upgrade paths. But the crippled ship is much less fun, and you have to persist though a lot of frustration before your ship becomes rewarding to fly.
Particularly annoying is the inital ship's vulnerability to the small spherical energy leaching enemies. You accelerate too slowly to pull away from them, turn too slowly to shoot them, and your un-upgraded shield is little defence. Being immobilised and unable to act is deeply frustrating in an action game. The full game seems to make a lot of use of these enemies.
The wonderful attitude of the demo is stretched thin in the full game, and the non-sequituer names of the stages just feel out of place.
The colliding, free-form splitting rocks definitely improve the classic asteroids pattern. Bouncing the player off the screen edges while allowing the enemies to wrap around through a hidden buffer area is less obviously positive - being shot by a newly spawned enemy hiding invisible off the edge is even more annoying than and less fair than being hit by fast rocks wrapping confusingly round screen edges in the original asteroids. It's a nice asteroids remake, but it's no Jameson.
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amade
Charlie Rank
Posts: 41
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Post by amade on Jun 12, 2011 9:18:45 GMT 10
If I could have those asteroids in a Jameson world I'd have the perfect Capt. Forever game. Not wishful thinking I hope?
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Post by moth on Jul 14, 2011 2:04:53 GMT 10
I feel i should follow up my slightly negative review above to admit that i am utterly addicted to the demo version. The negative points are outweighed by how much fun those rocks are to shoot.
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Post by Captain Michaela Nul'dolaer on Aug 23, 2014 14:15:12 GMT 10
Yeah, I've played this. The rocks remind me of ice shattering!
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Post by pieman on Mar 26, 2015 14:43:08 GMT 10
This link went 404 ... damnit
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Post by farbsfan123 on Apr 3, 2015 1:17:01 GMT 10
Same with me, your not the only one who has this error m8.
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