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Post by auburnattack21 on Feb 3, 2014 23:50:36 GMT 10
...you know, one that pretty much breaks the game? I'm talking, of course, of the fact that every ship of one rank uses the same boosters, weapons, ship design...
I had a relatively good cruiser with three Echos and two Deltas, and the next step is to take on a Foxtrot merchant with...missile launchers. How do I do this? I can't just go up to one and attack, because missiles. And it takes four shots to kill the command module, by which point they've already turned around and unleashed. What am I supposed to do?
I know that now, because we have Captain Jameson, this game is probably irrelevant, but has no one been up in arms about this? And I used to think Impostor was the hardest game - here, I can't get past Echo without using one of those Kilo battlecruisers.
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Post by Foohman on Feb 4, 2014 6:18:13 GMT 10
I'm sorry to say, Auburn, the best way of dealing with this issue is to take the game slower. If it's at Echo you're having trouble with, build up a good Delta ship and take opportunity targets - ignore merchants and scrappers, even needlers, head for passive balancers and passive jackers, strike when they're vulnerable and quickly take modules before you're being hunted again.
Often it's pot luck and chance that determines how successful you will be in the early stages - if you're in a needler-rich sector you can look forward to very few attainable modules. If you're in a scrapper-rich sector, take care and make sure you're exceptionally manoeuvrable or conversely, very well equipped. The game isn't so much unbalanced, nor broken, I do believe it's your approach that may be the issue. Of course, the very END of the game is incredibly hard, but don't you remember the old boss fights at the end of games that were just incredibly hard, but with a huge pay-off? It's supposed to be like that Keep trying, Auburn, you'll get used to the difficulty.
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Post by pieman on Mar 8, 2014 9:34:58 GMT 10
...you know, one that pretty much breaks the game? I'm talking, of course, of the fact that every ship of one rank uses the same boosters, weapons, ship design... I had a relatively good cruiser with three Echos and two Deltas, and the next step is to take on a Foxtrot merchant with...missile launchers. How do I do this? I can't just go up to one and attack, because missiles. And it takes four shots to kill the command module, by which point they've already turned around and unleashed. What am I supposed to do? I know that now, because we have Captain Jameson, this game is probably irrelevant, but has no one been up in arms about this? And I used to think Impostor was the hardest game - here, I can't get past Echo without using one of those Kilo battlecruisers. If you are a very experienced captain , the best way to take out giant and powerful ships is to get small .. with as big a laser as you can muster (bravo and charlie can get golf if you draw lucky on the loadup and get a mess of stations and sprites . sneak in to tight spaces and try to work the command mod over , while you stay wedged into your firing position like a bedbug . best advice is to fly far and wide until a suitable ship is generated ... you may have to fly 2 or 3 sectors , or even a full quadrant to find your special someone ... but once you have delta lasers and boosters (especially MKII) you can run shit until golf .. then you need to think big. NOTE: alpha blurst shields make great life raft cores that take little to no weight and will keep you alive even after the body of your ship has been destroyed ... note that kilo class all comes back looking like you do , so save 1 alpha laser to use as your self destruct countermeasure . also reducing 2 enemies down to the command mod will leave the third one free to manage more deftly without getting your ass handed to you.
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Post by Captain Michaela Nul'dolaer on Aug 6, 2014 15:12:19 GMT 10
Crap. I've had these problems before. And how the crap can you make it without suffocating?! I've always died by that.
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