Post by Farbs on Jun 4, 2011 10:52:18 GMT 10
A new build!
A new world!
Check it out at www.captainforever.com/captainjameson.php. I've copied the build notes below for reference.
<CAPTAIN JAMESON ALPHA BUILD 0.2>
Oxygen oxygen oxygen! Build 0.2 raises the default oxygen limit and adds oxygen
storage modules. This should loosen up the first play experience but still
create those occasional moments of panic from 0.1. Here's a full list of
changes:
* New gameworld! Explore Tereshkova's Colony and beyond.
* Raised default oxygen limit from 3min to 5min
* Added oxygen tank module, spawns on ~2% of enemies
* Raised initial oxygen to full tank
* Made oxygen displays linear, showing absolute oxygen on HUD
* Missiles no longer track dead enemies
* Fixed flight keys being stuck post death/focus/VMEDS
* Toned down guardian interference effects
* Cruise control is now disabled on collision or damage
* Reduced keyboard zoom step size
* Attempted to fix HUD width issues for Safari-based browsers
* Fixed guardian-heart-select-after-kill bug
* Moved random enemy spawn positions back to their zones
* Reduced volume for modem data squeals
* Stopped playing detach sounds for children of detached module
* Started on new telnet visual themes. There is currently one per TLD.
A new world!
Check it out at www.captainforever.com/captainjameson.php. I've copied the build notes below for reference.
<CAPTAIN JAMESON ALPHA BUILD 0.2>
Oxygen oxygen oxygen! Build 0.2 raises the default oxygen limit and adds oxygen
storage modules. This should loosen up the first play experience but still
create those occasional moments of panic from 0.1. Here's a full list of
changes:
* New gameworld! Explore Tereshkova's Colony and beyond.
* Raised default oxygen limit from 3min to 5min
* Added oxygen tank module, spawns on ~2% of enemies
* Raised initial oxygen to full tank
* Made oxygen displays linear, showing absolute oxygen on HUD
* Missiles no longer track dead enemies
* Fixed flight keys being stuck post death/focus/VMEDS
* Toned down guardian interference effects
* Cruise control is now disabled on collision or damage
* Reduced keyboard zoom step size
* Attempted to fix HUD width issues for Safari-based browsers
* Fixed guardian-heart-select-after-kill bug
* Moved random enemy spawn positions back to their zones
* Reduced volume for modem data squeals
* Stopped playing detach sounds for children of detached module
* Started on new telnet visual themes. There is currently one per TLD.